06/11/2022 Changelog and News


Version:  0.3


- Added 2 new races: Lizard and Racoon;

- Added a "Copy to Clipboard" button that allows you to copy all the text displayed in the game;

- Added a new area, accessed by paying for the ferry;

- Added a new step for the main quest;

- Added a new room for the player to skip time;

- Added a new, short scene at the new room;

- Added an outfit shop;

- Added 5 new outfits, none are magical yet;

- Added a new potion shop;

- Added 6 new potions;

- Replaced a few icons with HQ ones;

- Changed the way the dialogue choices look until a more solid design can be developed;

- Fixed a typo on the character creation screen;

- Fixed a bug where values would change erraticaly during character creation when selecting race;

- Fixed a bug where the Content Tags option would reset sometimes when entering the Configuration menu;

- Fixed a bug where a sequence of actions would enable buttons that should be disabled;

- Fixed a bug where deleted saves would still appear in the loading screen;

- Fixed a bug causing Lucia to forget she already met the player;

- Temporarely disabled returning to Peddler's Crossing after paying for the ferry;

- Minor code fixes.

- The game is currently a passion project, but with your support we will be able to start full time development and reach our goal of one day having art to accompany the text! Please consider supporting us through Kofi or itch.io.


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It's been a while, hasn't it? I originally planned to have this update out by October but things turned out to be a bit chaotic. Regardless, I hope you enjoy this one.

In this update I finally added the possibility to properly use the ferry and head towards the city, where most of the game's content will be taking place. Peddler's Crossing was a sort of self-contained experiment with what I could get away with in the game, I'm hoping to open up the game from now on and make it easier to add interlinked content that can be easily explored by the player at their own pace, without many restrictions on what they can do at a given time. My plan is to keep creating new areas and content that the player can access as soon as they hit the big city, without worrying about most of it being locked behind progressing the main story or having to pay a toll (who would possibly do that?) to access other areas.

What you'll find in-game right now is a couple new encounters and characters, one extra step for the main quest and of course, a little bit of transformation. I actually had to do some more background work on the game that most won't notice or care about, but I hope the next update can come sooner and have more meat to it for you to enjoy.

As always thank you for the support! We have reached 8000 unique downloads and some of you continue to support the development with kind words and even small tips. Look forward for more stories in the future and remember to follow us on itch.io and twitter, join our discord or even donate those dollers through kofi!

Files

Chimera Game v0.3 x64.7z 17 MB
Nov 06, 2022
Chimera Game v0.3 x86.7z 15 MB
Nov 06, 2022

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Comments

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(+1)

Oh nice we got update three, pretty big one too.